This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia. ~5 months were spent on research and creation of this world.
Reason for the project is that I've been waiting for years for a proper optimised jungle map. With help of great talented man Berghoff that is now (after 5-6 months of hard work) possible to enjoy.
We have to understand that vegetation rich map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance of 10 km will probably only have sufficient FPS with 1000-4000 meter distance on Lingor. With months of optimisations (especially Berghoff did an amazing feat here) we can now enjoy jungle from air or from a grunt's perspective.
Another inspiration is making of this map is a board game by a genius Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery is a bit similiar with the river setting. But its much more - explore and I'm sure you will get nice ideas for missions.
Heartpoint of an island is a big town on East named Maruko. Its a town ruled by a dictator that lives in his mansion compound in center of town. It features an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to South and West. Its the main paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South. South is also the home of ARL rebels. In the West you'll find numerous smaller towns that GAL (Government Army of Lingor) protects due to economic and strategic importance.
Rivers banks are not steep as in many of my older maps and mangrove vegetation covers most of the banks. Only few places are suitable for ship landing, but smaller boats are the main transportation device around here anyway.
Jungles have foot-path trails and couple of farms are situated under thick canopy trees. Not all of the jungle is thick as farmers cut it down, so pilots are able to touch down on many clearings and drop off/pickup troops close to the enemy positions.
Sightseeing & Tourist InfoDespite regular GAL vs ARL clashes, tourists still flood to Lingor. They love to explore the main town and other smaller settlements as couple of nice beaches can be found in all parts. But the major touristic point are the towns on NW. There are even couple of calm lakes. Many hiking trips are available, but only few guides are eager to lead tourist south of the big river. ARL Rebels are known for kidnapping of foreigners as that is an excellent source of income and a powerful statement that the South of Lingor belongs to them. Rebel attacks on Northern towns are also a common thing around here...
Live concerts and race shows are performed at Rommelo Raceway in Maruko, in close vicinity of the airport. A brand new racetrack has car jumps, oval raceway and a long track that even experienced drivers usually underestimate (safety is not exactly a high priority on Lingor).
Another popular thing on Lingor is a well known fact that many UFO sightings were reported in the last decades. Many folks visit it in search of extra-terrestial signs. Problem is that these people rarely come back alive from the deep forest. Old natives call Lingor a "hunting ground" and legend story is that non-human presence is always keeping an eye on people lurking around the woods.
Military Situation & Sides
Dictator enjoy a high popularity among the Lingorians. And with democratic reforms he also attracts friend among US and EU politicians. Government army (GAL - Government Army of Lingor) controls the main town and is patrolling the Northern part where many ambushes by rebel often happen. International peace-keeping team is based in armybase in main town and performs regular anti-rebel raids, patrol operations and instructor courses. It is also well known fact that US and UK and some other European armies train their specops in the highly-humid and mosquito-infested forests of Lingor.
Southern part is a hiding place for many escaped convicts, drug dealers and rebel faction (ARL - Armadas Revolucionarias de Lingor) that is fighting for the control of the island. When ARL positions are raided in the jungle rebels often retreat to the unreachable places in mountain-areas on SW part of Lingor. When mountain area is bombarded with GAL Mig-21s they use the swamps on SW with excellent anti-air possibilites or even head further East where jungle enables them to hide quickly. ARL obtained its own Mig-21 fighter/bomber jets, but usually they hide them under canopy trees and transport them to a civilian airport when they are ready to strike.
Storyline / Island History(by Peter Grozni)
Lin'gor. A small volcanic island with thick tropic vegetation and very little natural resources. The locals survive mainly with fishing and tourism. Only known natives are the Tay'zoon, meaning „the ones from outside“. In their ancient language, the Scoo'pnee, the name of the Island has an intriguing meaning. Lin meaning hunt and gor meaning ground, which translates to „hunting ground“.
After the first foreigners came to the island they were overwhelmed by the hospitality of the natives. For the people setting foot for the first time in this tropical paradise it was unconcievable why did the natives want to leave this island. They learned of many myths and legends about the „hunters from afar“ that supposedly visited the island every now and then. The elders told horrifying tales of these hunters, who would first kidnap the strongest and bravest men of the tribes and then hunt them down for pleasure, supposedly to prove their worth to their females.
Many curious adventurers came looking for proof, but most were persuaded from thoroughly checking the stories by the thick and inhospitable jungle that covers the vast majority of the island. Those who persisted often met horrible ends. Some ended up sick and dehidrated, stranded from civilisation, dieing alone in the mid of this green hell. Others returned insane, telling stories of some monsters that chased and killed most of their teams. No bodies were ever recovered. There exists no official record of these animals/creatures, only the stories of the elders.
Military leaders assure that these are stories for children and that there's no truth to it. Independent researchers did however get hold of military reports about units lost to „unknown cause“. Common too all these „unknown cause“ cases were the lack of bodies. One could even think that these soldiers met the famed hunters, the monsters from Lin'gor. But then again, these are just stories for children. I am sure there's nothing to worry about.
Recent upgrades (v1.3)Short info on new Plantiera section and recent upgrades on island:
El Presidente wanted a shiny big bridge there and he can afford it. No matter what is the price. Unlucky he couldn't afford to do the same in W Bay after that... bridge connecting NE island got built in only 6 months. Accord to BigMorgan that is in close ties with dictator, El Presidente wanted to impress his mistress living there.
A new Plantiera sector on SouthEast is a product of water evaporation and is mostly man-made (*grin*). Because of that the shape of rectangle.
Airport in Villan always housed only smaller planes and choppers and was there before the island expanded further south. Army only recently built two hangars there. Hillside nearby doesn't cause any real troubles, even for C130 pilots. Take off is always in NorthEast direction.
But there are still old settlements like Palida on NorthEast and several villages down South. People living here refuse to move and there are occasional clashes with the army and police. El Presidente wants to turn the whole area into oil pumping ground and threatens anyone who would stop the works (mission idea?).
Abandoned port Due to very shallow river there the river transport of oil is not possible. Port located in the bay there lost the meaning once Plantiera got built. Its abandoned right now. Army escorts bunch of trucks via main road now.
- Charon Productions (predators, ambient sounds, alien egg)
- Mondkalb (new buildings, crowdstands, testing, help with riddle design)
- Icewindo (infantry units, civilians)
- wld247 (Mig-21BIS Fighter/Bomber)
- Scubaman3D (hut object, model help)
- NZDF_Crash (3d help)
- Bad Benson (model, Charon's help)
- Vilas (infantry units, equipment)
- McHide (wooden jump ramp object)
- Peter Grozni (ideas, testing)
- SmukY (ideas, testing)
- MrCash2009 (ideas)
- Shezan74 (tools with technical help)
- Opteryx (concrete t-wall object)
- -Martin- (tip for A1 soccer objects)
- SgtAce/Atsche (special thanks for giving me all the A2 support I ever needed)
- SBP Team, UGAF Team, Kage74, Floosy, Lightspeed_aust, Enad, Himmelsfeuer, Bigpickle (beta testers)
- Bohemia Interactive Studio (resource, A1/A2 models, tools, simulation)
- all others who helped and I've somehow forgot to list here